Rainbow Six Siege is a tactical first-person shooter (FPS) in the Tom Clancy’s Rainbow Six Series where you either attack to complete an objective (such as diffuse a bomb or extract a hostage) or defend the objective from the attackers.

A first-person shooter, for anyone who didn’t already know, is a game where you play in a first person perspective (seeing through the eyes of the character you are playing as) and shoot enemies as well as other items (such as traps and explosives in the case of RSS).

There is an extensive list of things you can do in Rainbow Six Siege, some of which you can do in other similar titles, some you can not. You can grapple down from roofs and fly through windows, crawl through holes in walls that you made with any weapon you desire, t-bag the person you just killed, set traps (I know, nice right) but the real selling point of Rainbow Six Siege is the engaging objectives and first person shooter aspect of the game.

Rainbow Six Siege has 3 multiplayer game modes. They are secure the bomb, objective and hostage, all which involve defensive and strategical attacking tactics.

Rainbow Six Siege is similar to Call of Duty and Counter-Strike: Global Offensive but the weapons do a lot more damage and can instantly disable someone with one bullet to the chest, making the game more realistic and more enjoyable, in my perspective.

Real thought and strategy have to be put forward to work most effectively. But if that isn’t enough, you can create different classes with different operators. These classes allow you to choose sights, silencers, grips as well as aesthetic items such as charms and skins to customise your weapon so it works and looks just the way you want it to.

New DLC is constantly added to the game, however, there are microtransactions available for extra in-game items such as gun skins and outfits.

You can pick up Rainbow Six Siege for PC, Xbox One and PlayStation 4.

Check out our brand new Rainbow Six Siege Hub where you can find information for all things RSS!

This review was co-written by Jack and Cody

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